– Updating the KOTOR 1 Mobile older version of Odissey Engine to work with features from the newer KOTOR II TSL engine (for modders who experimented with the source code of the engines, etc.) – Porting the Xoreos Engine or KotOR JS Engine to Android / IOS (for the developers of the Xoreos Engine / KotOR JS Engine)
#Modding kotor 1 for ios mod#
Adapting and optimising the mod to work on IOS / Android KOTOR 1.ĭifferent approaches (listed here as inspiration for other porting endevours): Downgrading / adapting features from KOTOR II that are inexisting in KOTOR 1 (like Crafting, Lightsaber Forms, Companion Training and Loyalty, etc.) Adapting these files to be installed as a mod (into the Override folder, etc.) for KOTOR 1 Converting all files from the PC version of KOTOR II, to work with the older KOTOR 1 engine. The mod development will consist in the following stages: The game will be installed and ran as a Total Conversion Mod over the mobile KOTOR 1 version. This project is meant to attempt to port all content from Star Wars: KOTOR II TSL into Star Wars KOTOR 1 Mobile (for Android / IOS), resulting into a partially / fully playable mobile version of KOTOR II TSL for IOS / Android. Here I will report the results of our research, and what we managed to realise so far! We have started on the extremely hard mission of attempting to port KOTOR 2 into the KOTOR 1 Mobile engine, thus allowing for KOTOR 2 to be played on mobile platforms (IOS and Android).